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API > API/Plugins > API/Plugins/ChaosCachingEditor > API/Plugins/ChaosCachingEditor/Sequencer > API/Plugins/ChaosCachingEditor/Sequencer/UTakeRecorderChaosCacheSource
- UObject::PostLoad()
- UTakeRecorderChaosCacheSource::PostLoad()
References
| Module | ChaosCachingEditor |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Public/Sequencer/TakeRecorderChaosCacheSource.h |
| Include | #include "Sequencer/TakeRecorderChaosCacheSource.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Private/Sequencer/TakeRecorderChaosCacheSource.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.