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API > API/Plugins > API/Plugins/ChaosCachingEditor > API/Plugins/ChaosCachingEditor/Sequencer > API/Plugins/ChaosCachingEditor/Sequencer/FMovieSceneChaos-
- IMovieSceneTrackRecorderFactory::CanRecordObject()
- FMovieSceneChaosCacheTrackRecorderFactory::CanRecordObject()
References
| Module | ChaosCachingEditor |
| Header | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Public/Sequencer/MovieSceneChaosCacheTrackRecorder.h |
| Include | #include "Sequencer/MovieSceneChaosCacheTrackRecorder.h" |
| Source | /Engine/Plugins/Experimental/ChaosCaching/Source/ChaosCachingEditor/Private/Sequencer/MovieSceneChaosCacheTrackRecorder.cpp |
virtual bool CanRecordObject
(
class UObject * InObjectToRecord
) const
Remarks
Check whether an object can be recorded by this section recorder. If so then the actor recorder will call CreateTrackRecorder() to acquire a new instance to use in recording. This should only be implemented for recorders that record something about the Object that isn't tracked via a specific property. It is unlikely (but possible) that a factory should return true for both CanRecordObject and CanRecordProperty.