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API > API/Plugins > API/Plugins/CelestialVaultEditor
| Name | FDaylightSavingsCustomization |
| Type | class |
| Header File | /Engine/Plugins/Runtime/CelestialVault/Source/CelestialVaultEditor/Public/DaylightSavingsCustomization.h |
| Include Path | #include "DaylightSavingsCustomization.h" |
Syntax
class FDaylightSavingsCustomization : public IPropertyTypeCustomization
Implements Interfaces
Functions
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeChildren
(
TSharedRef< IPropertyHandle > PropertyHandle, |
DaylightSavingsCustomization.h | ||
virtual void CustomizeHeader
(
TSharedRef< IPropertyHandle > PropertyHandle, |
Inherited from IPropertyTypeCustomization. | DaylightSavingsCustomization.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IPropertyTypeCustomization > MakeInstance() |
Utility function to create an instance of the Property Customization. | DaylightSavingsCustomization.h | |
static bool ReadDaylightSavingsModeProperty
(
UObject* Object, |
DaylightSavingsCustomization.h | ||
static bool ReadDoubleProperty
(
UObject* Object, |
DaylightSavingsCustomization.h | ||
static bool ReadInt32Property
(
UObject* Object, |
DaylightSavingsCustomization.h | ||
static TOptional< FNeededDaylightSavingsValues > TryGetNeededDaylightSavingsValuesFromOuter
(
const TSharedRef< IPropertyHandle >& PropertyHandle |
DaylightSavingsCustomization.h |