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Specifies how the distortion should be rendered in the post-processing pipeline
| Name | EDistortionRenderingMode |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationTypes.h |
| Include Path | #include "CameraCalibrationTypes.h" |
Syntax
enum EDistortionRenderingMode
{
Preferred = 2u,
PostProcessMaterial = 0u,
TemporalSuperResolution = 1u,
PassAfterTonemap = 3u,
}
Values
| Name | Remarks |
|---|---|
| Preferred | Use the lens model's preferred rendering mode |
| PostProcessMaterial | Use the plugin post process material as a camera blendable. |
| TemporalSuperResolution | Apply lens distortion inside the renderer's temporal super resolution. |
| PassAfterTonemap | Use the plugin post process material as a scene view extension pass after tone-mapping. |