Navigation
API > API/Plugins > API/Plugins/Buoyancy
Sampler for water bodies with Gerstner waves. Evaluates wave height and normal per-position using the wave data stored on the spline data struct.
| Name | FBuoyancyConstantSplineWithWavesSampler |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Buoyancy/Source/Runtime/Public/BuoyancyParticleData.h |
| Include Path | #include "BuoyancyParticleData.h" |
Syntax
class FBuoyancyConstantSplineWithWavesSampler : public FBuoyancyWaterSampler
Inheritance Hierarchy
- FBuoyancyWaterSampler → FBuoyancyConstantSplineWithWavesSampler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBuoyancyConstantSplineWithWavesSampler
(
const FBuoyancyWaterSplineData& InWaterSpline, |
BuoyancyParticleData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BaseWaterN | FVector | BuoyancyParticleData.h | ||
| bUseSimpleWaves | bool | BuoyancyParticleData.h | ||
| ClosestPointDerivative | FVector | BuoyancyParticleData.h | ||
| ClosestSplineKey | float | BuoyancyParticleData.h | ||
| EstimatedDepth | float | BuoyancyParticleData.h | ||
| SplineBaseHeight | float | BuoyancyParticleData.h | ||
| WaterSpline | const FBuoyancyWaterSplineData & | BuoyancyParticleData.h | ||
| WaveAttenuationFactor | float | BuoyancyParticleData.h | ||
| WaveReferenceTime | float | BuoyancyParticleData.h |
Functions
Public
Public Virtual
Overridden from FBuoyancyWaterSampler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FVector SampleNormalAtPosition
(
const FVector& WorldPosition |
BuoyancyParticleData.h | ||
virtual FVector SampleVelocityAtPosition
(
const FVector& WorldPosition |
BuoyancyParticleData.h | ||
virtual void SampleWaterAtPosition
(
const FVector& WorldPosition, |
BuoyancyParticleData.h |