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Material Bridge for components that are managed by the Text3D Slot accessing and material container state are not implemented by design as the material slot access for these is managed by the Text3D Component and its extensions. The Text3DComponent bridge should be used instead.
| Name | FText3DManagedComponentMaterialBridge |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheText/Public/MaterialBridge/AvaText3DManagedComponentMaterialBridge.h |
| Include Path | #include "MaterialBridge/AvaText3DManagedComponentMaterialBridge.h" |
Syntax
class FText3DManagedComponentMaterialBridge : public UE::Ava::FMaterialBridge
Inheritance Hierarchy
- FMaterialBridge → FText3DManagedComponentMaterialBridge