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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShapeTorusDynamicMesh
Description
Determines whether shape mesh can be done from a different thread. All built-in meshes are safe to build in a different thread. This virtual would need to be overriden for any derived class that ensures thread safety.
Virtual Inheritance
- UAvaShapeDynamicMeshBase::CanUpdateMeshInAnyThread → UAvaShapeTorusDynamicMesh::CanUpdateMeshInAnyThread
| Name | CanUpdateMeshInAnyThread |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeTorusDynMesh.h |
| Include Path | #include "DynamicMeshes/AvaShapeTorusDynMesh.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeTorusDynMesh.cpp |
virtual bool CanUpdateMeshInAnyThread() const