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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShapeDynamicMeshBase
Description
Part of update flow that can only be performed safely on the game thread. Should be called after UpdateMesh_AnyThread
| Name | PostUpdateMesh |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeDynMeshBase.h |
| Include Path | #include "DynamicMeshes/AvaShapeDynMeshBase.h" |
| Source | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Private/DynamicMeshes/AvaShapeDynMeshBase.cpp |
void PostUpdateMesh()