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API > API/Plugins > API/Plugins/AvalancheShapes > API/Plugins/AvalancheShapes/UAvaShapeDynamicMeshBase
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| Name |
FMeshUpdateContext |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheShapes/Public/DynamicMeshes/AvaShapeDynMeshBase.h |
| Include Path |
#include "DynamicMeshes/AvaShapeDynMeshBase.h" |
Syntax
struct FMeshUpdateContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bParallel |
bool |
Determines whether the update is taking place in parallel (potentially not the game thread) |
DynamicMeshes/AvaShapeDynMeshBase.h |
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