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API > API/Plugins > API/Plugins/AvalancheSequence
| |
|
| Name |
FAvaSequencePlayAdvancedSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheSequence/Public/AvaSequenceShared.h |
| Include Path |
#include "AvaSequenceShared.h" |
Syntax
USTRUCT (BlueprintType , DisplayName="Motion Design Sequence Play Advanced Settings")
struct FAvaSequencePlayAdvancedSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bRestoreState |
bool |
|
AvaSequenceShared.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Motion Design Sequence"
|
| LoopCount |
int32 |
Number of times to loop playback. -1 for infinite, else the number of times to loop before stopping |
AvaSequenceShared.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Motion Design Sequence"
|
| PlaybackSpeed |
float |
|
AvaSequenceShared.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Motion Design Sequence"
|