Navigation
API > API/Plugins > API/Plugins/AvalancheMaterial
Material Bridge for Levels
NOTE: Does not support Material Container State as it's probably better for users to do it per actor on-demand than to store/instantiate an entire level's material data. If it's ever needed, functionality to do this incrementally would be needed so as not to stall on one frame while creating large amounts of data.
| Name | FLevelMaterialBridge |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMaterial/Public/MaterialBridge/Common/AvaLevelMaterialBridge.h |
| Include Path | #include "MaterialBridge/Common/AvaLevelMaterialBridge.h" |
Syntax
class FLevelMaterialBridge : public UE::Ava::FMaterialBridge
Inheritance Hierarchy
- FMaterialBridge → FLevelMaterialBridge