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API > API/Plugins > API/Plugins/AvalancheMask
Uses scene actors to create a mask texture and applies it to attached actors
| Name | UAvaMask2DReadModifier |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/Avalanche/Source/AvalancheMask/Public/Mask2D/AvaMask2DReadModifier.h |
| Include Path | #include "Mask2D/AvaMask2DReadModifier.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UAvaMask2DReadModifier : public UAvaMask2DBaseModifier
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorModifierCoreBase → UActorModifierAttachmentBaseModifier → UActorModifierArrangeBaseModifier → UAvaMask2DBaseModifier → UAvaMask2DReadModifier
Implements Interfaces
- IActorModifierRenderStateUpdateHandler
- IActorModifierSceneTreeUpdateHandler
- IActorModifierTransformUpdateHandler
- IGeometryMaskClient
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MaxCanvasCount | int32 | Limit canvas count to 4 because a single linear color parameter is used to transmit the indices over. | Mask2D/AvaMask2DReadModifier.h |
| PropertyChangeDispatcher | const TAvaPropertyChangeDispatcher< UAvaMask2DReadModifier > | Used for PECP | Mask2D/AvaMask2DReadModifier.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetBaseOpacity() |
Mask2D/AvaMask2DReadModifier.h | ||
void SetBaseOpacity
(
float InBaseOpacity |
Mask2D/AvaMask2DReadModifier.h |
Public Virtual
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
Mask2D/AvaMask2DReadModifier.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplyMaskState
(
const UE::Ava::FMaterialBridgeWriteSlotContext& InContext, |
Mask2D/AvaMask2DReadModifier.h | ||
bool ApplyRead
(
TNotNull< UObject* > InMaterialContainer, |
Mask2D/AvaMask2DReadModifier.h | ||
bool ApplyRead
(
AActor* InActor, |
Mask2D/AvaMask2DReadModifier.h | ||
bool ApplyRead
(
AActor* InActor, |
Mask2D/AvaMask2DReadModifier.h | ||
EBlendMode GetBlendMode() |
Get target blend mode dependent on modifier settings. | Mask2D/AvaMask2DReadModifier.h | |
void OnAdditionalChannelsChanged() |
Mask2D/AvaMask2DReadModifier.h | ||
void OnBaseOpacityChanged() |
Mask2D/AvaMask2DReadModifier.h | ||
void SetupMaskReadComponent
(
IGeometryMaskReadInterface* InMaskReader |
Mask2D/AvaMask2DReadModifier.h | ||
void StoreActorState
(
AActor* InActor |
Stores the container and material states for a given actor | Mask2D/AvaMask2DReadModifier.h |
Protected Virtual
Overridden from UAvaMask2DBaseModifier
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RemoveFromActor
(
AActor* InActor |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void SetupMaskComponent
(
UActorComponent* InComponent |
Mask2D/AvaMask2DReadModifier.h |
Overridden from UActorModifierCoreBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply() |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void OnModifierCDOSetup
(
FActorModifierCoreMetadata& InMetadata |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void OnModifierDisabled
(
EActorModifierCoreDisableReason InReason |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void OnModifierEnabled
(
EActorModifierCoreEnableReason InReason |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void RestorePreState() |
Mask2D/AvaMask2DReadModifier.h | ||
virtual void SavePreState() |
Mask2D/AvaMask2DReadModifier.h |
Overridden from IActorModifierRenderStateUpdateHandler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRenderStateUpdated
(
AActor* InActor, |
Mask2D/AvaMask2DReadModifier.h |
Overridden from IGeometryMaskClient
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ForEachUsedCanvasName
(
TFunctionRef< bool(FName)> InFunc |
Mask2D/AvaMask2DReadModifier.h |