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API > API/Plugins > API/Plugins/AutomationUtils
| Name | UAutomationUtilsBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AutomationUtils/Source/AutomationUtils/Public/AutomationUtilsBlueprintLibrary.h |
| Include Path | #include "AutomationUtilsBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UAutomationUtilsBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAutomationUtilsBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAutomationUtilsBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
AutomationUtilsBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddAutomationMountPoint
(
const FString& RootPath |
Registers a virtual mount point rooted at FPaths::AutomationTransientDir(). | AutomationUtilsBlueprintLibrary.h |
|
static void FinishAllAssetCompilation () |
Blocks the game thread until all in-flight asset compilation finishes and the render thread has drained the followup commands the compile workers posted. | AutomationUtilsBlueprintLibrary.h |
|
static void RemoveAutomationMountPoint
(
const FString& RootPath |
Unregisters a mount point previously registered with AddAutomationMountPoint. | AutomationUtilsBlueprintLibrary.h |
|
| AutomationUtilsBlueprintLibrary.h |
|