 |
bool |
bCaptureScreenshots |
If true, will capture a screenshot for each material tested after gathering data |
 |
TEnumAsByte< ECameraProjectionMode::Type > |
CameraProjectionMode |
Which camera projection mode to use |
 |
float |
CooldownTime |
For how long the material performance test should delay after ending evaluation before switching to the next material |
 |
EAutomatedPerfTestCSVOutputMode |
CSVOutputMode |
For Material Perf Tests, Granular will output one CSV per-material. |
 |
FString |
GameModeOverride |
If set, will launch the material performance test map with this game mode alias (make sure you've set the game mode alias in the Maps and Modes settings of your project!) |
 |
FSoftObjectPath |
MaterialPerformanceTestMap |
The map in which the material test will take place. |
 |
FSoftObjectPath |
MaterialPlate |
Which static mesh to use as the material plate |
 |
TArray< FSoftObjectPath > |
MaterialsToTest |
List of materials to load and review for the Material Performance Test |
 |
float |
PlateDistanceFromCamera |
How far away from the camera should the material test plate be placed (will also be used for Ortho Width if the camera projection mode is orthographic) |
 |
float |
SoakTime |
For how long the material performance test should gather data on each material, in seconds |
 |
float |
WarmUpTime |
For how long the material performance test should delay before beginning to gather data for a material, in seconds |