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API > API/Plugins > API/Plugins/AudioWidgetsCore
Name
FAudioMeterChannelInfo
Type
struct
Header File
/Engine/Plugins/Runtime/AudioWidgets/Source/AudioWidgetsCore/Public/AudioMeterChannelInfo.h
Include Path
#include "AudioMeterChannelInfo.h"
Syntax
USTRUCT (BlueprintType )
struct FAudioMeterChannelInfo
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Derived Classes
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ClippingValue
float
AudioMeterChannelInfo.h
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BlueprintReadWrite
Category=AudioMeter
MeterValue
float
AudioMeterChannelInfo.h
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BlueprintReadWrite
Category=AudioMeter
MeterValueBarStart
TOptional < float >
AudioMeterChannelInfo.h
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BlueprintReadWrite
Category=AudioMeter
Meta=(ToolTip="By default the meter value bar will be drawn from the minimum of the ValueRangeDb up to the MeterValue. Set this property to draw the meter value bar starting at a different value.")
PeakValue
float
AudioMeterChannelInfo.h
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BlueprintReadWrite
Category=AudioMeter