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API > API/Plugins > API/Plugins/AudioInsightsRuntime
Static class with useful gameplay utility functions that can be called from both Blueprint and C++
| Name | UAudioInsightsBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/AudioInsightsRuntime/Source/AudioInsightsRuntime/Public/AudioInsightsBlueprintLibrary.h |
| Include Path | #include "AudioInsightsBlueprintLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="AudioInsightsBlueprintLibrary"), MinimalAPI)
class UAudioInsightsBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAudioInsightsBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void LogAudioInsightsEvent
(
const UObject* WorldContextObject, |
Send an event message to the Audio Insights event log. | AudioInsightsBlueprintLibrary.h |
|
static void LogAudioInsightsEventForAudioComponent
(
const UObject* WorldContextObject, |
Send an event message to the Audio Insights event log for a given AudioComponent. | AudioInsightsBlueprintLibrary.h |
|