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FDummyConnectionNode : A fake invisible node placed between the input and output of two other nodes Used to help position and order real nodes whilst avoiding nodes getting in each other's way and crossing connections
| Name | FDummyConnectionNode |
| Type | class |
| Header File | /Engine/Plugins/AudioInsights/Source/AudioInsights/Public/Views/SignalFlowNodes.h |
| Include Path | #include "Views/SignalFlowNodes.h" |
Syntax
class FDummyConnectionNode : public UE::Audio::Insights::ISignalFlowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Views/SignalFlowNodes.h | |||
FDummyConnectionNode
(
const FSignalFlowEntryKey& InEntryKey, |
Views/SignalFlowNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConnectionInputKey | FSignalFlowEntryKey | Views/SignalFlowNodes.h | ||
| ConnectionOutputKey | FSignalFlowEntryKey | Views/SignalFlowNodes.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EntryKey | const FSignalFlowEntryKey | Views/SignalFlowNodes.h |
Functions
Public
Public Virtual
Overridden from ISignalFlowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSignalFlowEntryKey GetEntryKey() |
Views/SignalFlowNodes.h | ||
virtual bool IsRealNode() |
Views/SignalFlowNodes.h |