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API > API/Plugins > API/Plugins/AudioGameplayVolume
| Name | FAudioGameplayVolumeListener |
| Type | class |
| Header File | /Engine/Plugins/AudioGameplayVolume/Source/AudioGameplayVolume/Public/AudioGameplayVolumeListener.h |
| Include Path | #include "AudioGameplayVolumeListener.h" |
Syntax
class FAudioGameplayVolumeListener
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAudioGameplayVolumeListener() |
AudioGameplayVolumeListener.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetAffectedByLegacySystem() |
AudioGameplayVolumeListener.h | ||
const TSet< uint32 > & GetCurrentProxies() |
AudioGameplayVolumeListener.h | ||
const FInterpolatedInteriorSettings & GetInteriorSettings() |
AudioGameplayVolumeListener.h | ||
uint32 GetOwningDeviceId() |
AudioGameplayVolumeListener.h | ||
void SetAffectedByLegacySystem
(
bool bIsAffected |
AudioGameplayVolumeListener.h | ||
void Update
(
const FAudioProxyMutatorSearchResult& Result, |
AudioGameplayVolumeListener.h |