Navigation
API > API/Plugins > API/Plugins/AsyncMessageSystem
A blueprint component which will allow you to specify a specific endpoint to use when queueing messages or binding listeners to the Async Message System.
By default, this will create an endpoint on InitializeComponent (making it ready for use during Begin Play) and destroy it on UninitializeComponent.
| Name | UAsyncMessageBindingComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/AsyncMessageSystem/Source/AsyncMessageSystem/Public/AsyncMessageBindingComponent.h |
| Include Path | #include "AsyncMessageBindingComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, HideCategories=(Object, Replication, Navigation),
Meta=(BlueprintSpawnableComponent))
class UAsyncMessageBindingComponent :
public UActorComponent ,
public IAsyncMessageBindingEndpointInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UAsyncMessageBindingComponent