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API > API/Plugins > API/Plugins/AssetManagerEditor > API/Plugins/AssetManagerEditor/FAssetManagerEditorRegistrySourc-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
AssetManagerEditorModule.h |
|
|
We delete the copy constructor because it's not clear whether we should copy RegistryStatePrivate. |
AssetManagerEditorModule.h |
|
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AssetManagerEditorModule.h |
|
FAssetManagerEditorRegistrySource()
| |
|
| Name |
FAssetManagerEditorRegistrySource |
| Type |
function |
| Header File |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path |
#include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource()
FAssetManagerEditorRegistrySource(const FAssetManagerEditorRegistrySource &)
Description
We delete the copy constructor because it's not clear whether we should copy RegistryStatePrivate.
| |
|
| Name |
FAssetManagerEditorRegistrySource |
| Type |
function |
| Header File |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path |
#include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource
(
const FAssetManagerEditorRegistrySource & Other
)
FAssetManagerEditorRegistrySource(FAssetManagerEditorRegistrySource &&)
| |
|
| Name |
FAssetManagerEditorRegistrySource |
| Type |
function |
| Header File |
/Engine/Plugins/Editor/AssetManagerEditor/Source/AssetManagerEditor/Public/AssetManagerEditorModule.h |
| Include Path |
#include "AssetManagerEditorModule.h" |
FAssetManagerEditorRegistrySource
(
FAssetManagerEditorRegistrySource && Other
)