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API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/UAnimationWarpingLibrary
Description
Apply a delta translation and rotation to the simulated transform inside a offset root bone node. This is useful for moving the root bone offset, e.g. when standing on a moving platform
| Name | ApplyDeltaToOffsetRootBone |
| Type | function |
| Header File | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/AnimationWarpingLibrary.h |
| Include Path | #include "AnimationWarpingLibrary.h" |
| Source | /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Private/AnimationWarpingLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Offset Root Bone", Meta=(BlueprintThreadSafe))
static void ApplyDeltaToOffsetRootBone
(
const FOffsetRootBoneAnimNodeReference & OffsetRootBoneNode,
FVector TranslationWorld,
FQuat RotationWorld
)