| ComponentTransform |
FTransform |
ComponentTransform represents the previous frame component transform. |
BoneControllers/AnimNode_WarpTest.h |
|
| CurrentTime |
float |
|
BoneControllers/AnimNode_WarpTest.h |
|
| CurrentTransformIndex |
int32 |
|
BoneControllers/AnimNode_WarpTest.h |
|
| SecondsToWait |
float |
Every SecondsToWait we warp to the next Transforms[i] |
BoneControllers/AnimNode_WarpTest.h |
- EditAnywhere
- Category=Evaluation
- Meta=(PinShownByDefault)
|
| Source |
FPoseLink |
|
BoneControllers/AnimNode_WarpTest.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Links
- Meta=(DisplayPriority=0)
|
| Transforms |
TArray< FTransform > |
The node will warp the character looping between Transforms[i] choosing the next one every SecondsToWait |
BoneControllers/AnimNode_WarpTest.h |
- EditAnywhere
- Category=Evaluation
- Meta=(PinShownByDefault)
|