Navigation API > API/Plugins > API/Plugins/AnimationWarpingRuntime > API/Plugins/AnimationWarpingRuntime/BoneControllers References Module AnimationWarpingRuntime Header /Engine/Plugins/Animation/AnimationWarping/Source/Runtime/Public/BoneControllers/AnimNode_OrientationWarping.h Include #include "BoneControllers/AnimNode_OrientationWarping.h" Syntax enum EOrientationWarpingSpace { ComponentTransform, RootBoneTransform, CustomTransform, } Copy full snippetenum EOrientationWarpingSpace { ComponentTransform, RootBoneTransform, CustomTransform, } Values Name Description ComponentTransform Apply warping relative to current component transform RootBoneTransform Apply warping relative to previous frame's root bone transform. Use this mode when using an OffsetRootBone node which allows the root bone and component transforms to differ. CustomTransform Provide a custom transform pin.