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API > API/Plugins > API/Plugins/AnimGenEditor
Asset factory for the AnimGen Controller class
| Name | UAnimGenControllerEditorFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGenEditor/Public/AnimGenEditorControllerToolkit.h |
| Include Path | #include "AnimGenEditorControllerToolkit.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UAnimGenControllerEditorFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAnimGenControllerEditorFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGenControllerEditorFactory() |
AnimGenEditorControllerToolkit.h |
Functions
Public
Public Virtual
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
AnimGenEditorControllerToolkit.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
AnimGenEditorControllerToolkit.h | ||
virtual FString GetDefaultNewAssetName() |
AnimGenEditorControllerToolkit.h | ||
virtual FText GetDisplayName() |
AnimGenEditorControllerToolkit.h | ||
virtual uint32 GetMenuCategories() |
AnimGenEditorControllerToolkit.h | ||
| AnimGenEditorControllerToolkit.h | |||
virtual FText GetToolTip() |
AnimGenEditorControllerToolkit.h | ||
virtual bool ShouldShowInNewMenu() |
AnimGenEditorControllerToolkit.h |