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Class containing all the UAnimGenController Editor window viewport settings
| Name | UAnimGenControllerViewportSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenController.h |
| Include Path | #include "AnimGenController.h" |
Syntax
UCLASS ()
class UAnimGenControllerViewportSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGenControllerViewportSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableRootRotation | bool | Remove root rotation when display ranges | AnimGenController.h |
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| bDisableRootTranslation | bool | Remove root translation when display ranges | AnimGenController.h |
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| bDrawAngularVelocities | bool | If to draw angular velocities for each of the skeleton's bones | AnimGenController.h |
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| bDrawBoneTransforms | bool | If to draw bone transforms | AnimGenController.h |
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| bDrawDebugTesting | bool | If to call the draw debug function on the behavior | AnimGenController.h |
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| bDrawDebugTraining | bool | If to call the draw debug function on the behavior preview | AnimGenController.h |
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| bDrawEncodedControlVector | bool | If to draw a representation of the encoded control vector | AnimGenController.h |
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| bDrawLinearVelocities | bool | If to draw linear velocities for each of the skeleton's bones | AnimGenController.h |
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| bDrawOrigin | bool | If to draw the scene origin as a transform | AnimGenController.h |
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| bDrawRangeIdentifier | bool | If to draw the colored range identifier over the character to show which range in the query the animation is from | AnimGenController.h |
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| bDrawRequiredBonesOnly | bool | If to only draw the bones that are being encoded by the auto-encoder | AnimGenController.h |
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| bDrawRoot | bool | If to draw the root of the skeleton as a transform | AnimGenController.h |
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| bDrawSimpleSkeleton | bool | Draw a simple skeleton made up of lines connecting bones | AnimGenController.h |
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| bDrawSkeleton | bool | If to draw the skeleton of all characters | AnimGenController.h |
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| bDrawTrajectories | bool | If to draw the trajectories of the selected ranges | AnimGenController.h |
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| bDrawTrajectoryOrientations | bool | If to draw the trajectory orientations of the selected ranges | AnimGenController.h |
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| bOffsetRanges | bool | Offset different ranges away from origin so they can be viewed together | AnimGenController.h |
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| bOffsetRangesInGrid | bool | If to offset selected ranges as a grid | AnimGenController.h |
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| bOverrideRangeIdentifierColor | bool | If to override the range identifier color | AnimGenController.h |
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| bRangesStartAtOrigin | bool | Re-orients all ranges so that they start at the scene origin rather than wherever they started in the source data | AnimGenController.h |
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| DrawAngularVelocitiesOpacity | float | Opacity of the angular velocities being drawn | AnimGenController.h |
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| DrawAngularVelocitiesScale | float | The scale of the angular velocities being drawn | AnimGenController.h |
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| DrawEncodedControlVectorColor | FLinearColor | Color of the drawing for the encoded control vector | AnimGenController.h |
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| DrawEncodedControlVectorDimensions | int32 | How many dimensions of the encoded control vector to draw | AnimGenController.h |
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| DrawEncodedControlVectorScale | float | Scale of the drawing for the encoded control vector | AnimGenController.h |
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| DrawLinearVelocitiesOpacity | float | Opacity of the linear velocities being drawn | AnimGenController.h |
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| DrawLinearVelocitiesScale | float | The scale of the linear velocities being drawn | AnimGenController.h |
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| DrawOriginLineThickness | float | Thickness of the drawn scene origin | AnimGenController.h |
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| DrawOriginOpacity | float | Opacity of the drawn scene origin | AnimGenController.h |
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| DrawOriginScale | float | Scale of the drawn scene origin | AnimGenController.h |
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| DrawRangeIdentifierHeight | float | Height offset used to draw the range identifier | AnimGenController.h |
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| DrawRangeIdentifierOpacity | float | Opacity of the range identifier | AnimGenController.h |
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| DrawRangeIdentifierRadius | float | Radius of the range identifier | AnimGenController.h |
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| DrawRangeIdentifierThickness | float | Thickness of the range identifier | AnimGenController.h |
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| DrawRootOpacity | float | Opacity of the drawn root | AnimGenController.h |
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| DrawRootScale | float | The scale of the drawn root | AnimGenController.h |
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| DrawSkeletonOpacity | float | Opacity of the drawn skeleton | AnimGenController.h |
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| DrawSkeletonScale | float | The scale of the drawn skeleton bones | AnimGenController.h |
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| PreviewMesh | TObjectPtr< USkeletalMesh > | Mesh to use for previewing the character | AnimGenController.h |
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| RangeIdentifierColorOverride | FLinearColor | Color to use to override the range identifier | AnimGenController.h |
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| RangeIdentifierColorSeed | int32 | Seed used for the colors of the range identifiers | AnimGenController.h |
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| RangeOffsetSpacing | float | Spacing to use for offsetting ranges | AnimGenController.h |
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