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Behavior for following a trajectory while also interacting with an object or prop. This is useful for networked prop interactions where the trajectory may be coming from a montage .
| Name | UAnimGenBehavior_TrajectoryInteraction |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenBehavior.h |
| Include Path | #include "AnimGenBehavior.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, DontCollapseCategories,
Meta=(DisplayName="Trajectory Interaction Behavior"))
class UAnimGenBehavior_TrajectoryInteraction : public UAnimGenBehavior
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGenBehavior → UAnimGenBehavior_TrajectoryInteraction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseMirroredInteractionForwardVector | bool | If to use a separate forward vector for mirrored data | AnimGenBehavior.h |
|
| InteractionBoneName | FName | Name of bone used for interaction | AnimGenBehavior.h |
|
| InteractionForwardVector | FVector | Forward Vector for the interaction facing direction | AnimGenBehavior.h |
|
| InteractionMirroredForwardVector | FVector | Separate Forward Vector for the interaction facing direction when mirrored | AnimGenBehavior.h |
|
| InteractionRanges | TObjectPtr< UAnimDatabaseFrameRangesFunction > | Ranges where interaction is valid | AnimGenBehavior.h |
|
| TrajectoryForwardVector | FVector | Local root forward vector for the trajectory | AnimGenBehavior.h |
|
| TrajectoryFutureTime | float | Future lookahead time for the trajectory | AnimGenBehavior.h |
|
| TrajectoryPastTime | float | Past time for the trajectory | AnimGenBehavior.h |
|
| TrajectorySampleNum | int32 | Number of samples to use for the trajectory | AnimGenBehavior.h |
|