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Behavior for following a trajectory which can either be generated from Mover/CharacterMovementComponent or a path to follow
| Name | UAnimGenBehavior_TrajectoryFollow |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenBehavior.h |
| Include Path | #include "AnimGenBehavior.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Trajectory Follow Behavior"))
class UAnimGenBehavior_TrajectoryFollow : public UAnimGenBehavior
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGenBehavior → UAnimGenBehavior_TrajectoryFollow
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrajectoryForwardVector | FVector | Local root forward vector for the trajectory | AnimGenBehavior.h |
|
| TrajectoryFutureTime | float | Future lookahead time for the trajectory | AnimGenBehavior.h |
|
| TrajectoryPastTime | float | Past time for the trajectory | AnimGenBehavior.h |
|
| TrajectorySampleNum | int32 | Number of samples to use for the trajectory | AnimGenBehavior.h |
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