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Class containing all the UAnimGenAutoEncoder Editor window viewport settings
| Name | UAnimGenAutoEncoderViewportSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenAutoEncoder.h |
| Include Path | #include "AnimGenAutoEncoder.h" |
Syntax
UCLASS ()
class UAnimGenAutoEncoderViewportSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGenAutoEncoderViewportSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCanDrawEncodingVisualization | bool | Temp state controlled by the editor mode which says if the encoding visualization can be drawn | AnimGenAutoEncoder.h |
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| bDisableRootRotation | bool | Remove root rotation when display ranges | AnimGenAutoEncoder.h |
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| bDisableRootTranslation | bool | Remove root translation when display ranges | AnimGenAutoEncoder.h |
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| bDrawAngularVelocities | bool | If to draw angular velocities for each of the skeleton's bones | AnimGenAutoEncoder.h |
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| bDrawBoneTransforms | bool | If to draw bone transforms | AnimGenAutoEncoder.h |
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| bDrawEncodingVisualization | bool | If to draw the encoding visualization in the scene | AnimGenAutoEncoder.h |
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| bDrawLinearVelocities | bool | If to draw linear velocities for each of the skeleton's bones | AnimGenAutoEncoder.h |
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| bDrawOrigin | bool | If to draw the scene origin as a transform | AnimGenAutoEncoder.h |
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| bDrawOriginalSkeleton | bool | If to draw the original skeleton of all characters | AnimGenAutoEncoder.h |
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| bDrawRangeIdentifier | bool | If to draw the colored range identifier over the character to show which range in the query the animation is from | AnimGenAutoEncoder.h |
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| bDrawReconstructedSkeleton | bool | If to draw the reconstructed skeleton of all characters | AnimGenAutoEncoder.h |
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| bDrawRequiredBonesOnly | bool | If to only draw the bones that are being encoded by the auto-encoder | AnimGenAutoEncoder.h |
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| bDrawRoot | bool | If to draw the root of the skeleton as a transform | AnimGenAutoEncoder.h |
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| bDrawSharedEncodingVisualization | bool | If to draw the encoding visualization in a shared axis | AnimGenAutoEncoder.h |
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| bDrawSimpleSkeleton | bool | Draw a simple skeleton made up of lines connecting bones | AnimGenAutoEncoder.h |
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| bDrawTrajectories | bool | If to draw the trajectories of the selected ranges | AnimGenAutoEncoder.h |
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| bDrawTrajectoryOrientations | bool | If to draw the trajectory orientations of the selected ranges | AnimGenAutoEncoder.h |
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| bForceRebuildEncodingVisualization | bool | AnimGenAutoEncoder.h | ||
| bIntegrateRootOnReconstruction | bool | If to integrate the root on the reconstructed pose rather than copy the root from the source | AnimGenAutoEncoder.h |
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| bMeshOnReconstruction | bool | If to apply the character mesh to the reconstruction or to the original | AnimGenAutoEncoder.h |
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| bOffsetRanges | bool | Offset different ranges away from origin so they can be viewed together | AnimGenAutoEncoder.h |
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| bOffsetRangesInGrid | bool | If to offset selected ranges as a grid | AnimGenAutoEncoder.h |
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| bOverrideRangeIdentifierColor | bool | If to override the range identifier color | AnimGenAutoEncoder.h |
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| bRangesStartAtOrigin | bool | Re-orients all ranges so that they start at the scene origin rather than wherever they started in the source data | AnimGenAutoEncoder.h |
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| bShowDefaultPose | bool | Shows the character in the "default pose" used by the auto-encoder | AnimGenAutoEncoder.h |
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| DrawAngularVelocitiesOpacity | float | Opacity of the angular velocities being drawn | AnimGenAutoEncoder.h |
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| DrawAngularVelocitiesScale | float | The scale of the angular velocities being drawn | AnimGenAutoEncoder.h |
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| DrawEncodingVisualizationHeight | float | Visualization encoding height offset | AnimGenAutoEncoder.h |
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| DrawEncodingVisualizationOpacity | float | Visualization encoding opacity | AnimGenAutoEncoder.h |
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| DrawEncodingVisualizationScale | float | Visualization encoding overall scale | AnimGenAutoEncoder.h |
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| DrawEncodingVisualizationThickness | float | Visualization encoding line thickness | AnimGenAutoEncoder.h |
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| DrawLinearVelocitiesOpacity | float | Opacity of the linear velocities being drawn | AnimGenAutoEncoder.h |
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| DrawLinearVelocitiesScale | float | The scale of the linear velocities being drawn | AnimGenAutoEncoder.h |
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| DrawOriginalSkeletonColor | FLinearColor | The color to use for the drawing of the original skeleton | AnimGenAutoEncoder.h |
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| DrawOriginLineThickness | float | Thickness of the drawn scene origin | AnimGenAutoEncoder.h |
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| DrawOriginOpacity | float | Opacity of the drawn scene origin | AnimGenAutoEncoder.h |
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| DrawOriginScale | float | Scale of the drawn scene origin | AnimGenAutoEncoder.h |
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| DrawRangeIdentifierHeight | float | Height offset used to draw the range identifier | AnimGenAutoEncoder.h |
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| DrawRangeIdentifierOpacity | float | Opacity of the range identifier | AnimGenAutoEncoder.h |
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| DrawRangeIdentifierRadius | float | Radius of the range identifier | AnimGenAutoEncoder.h |
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| DrawRangeIdentifierThickness | float | Thickness of the range identifier | AnimGenAutoEncoder.h |
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| DrawReconstructedSkeletonColor | FLinearColor | The color to use for the reconstructed skeleton | AnimGenAutoEncoder.h |
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| DrawRootOpacity | float | Opacity of the drawn root | AnimGenAutoEncoder.h |
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| DrawRootScale | float | The scale of the drawn root | AnimGenAutoEncoder.h |
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| DrawSkeletonScale | float | The scale of the drawn skeleton bones | AnimGenAutoEncoder.h |
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| PreviewMesh | TObjectPtr< USkeletalMesh > | Mesh to use for previewing the character | AnimGenAutoEncoder.h |
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| RangeIdentifierColorOverride | FLinearColor | Color to use to override the range identifier | AnimGenAutoEncoder.h |
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| RangeIdentifierColorSeed | int32 | Seed used for the colors of the range identifiers | AnimGenAutoEncoder.h |
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| RangeOffsetSpacing | float | Spacing to use for offsetting ranges | AnimGenAutoEncoder.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RebuildVisualizationEncoding() |
Rebuilds the encoding visualization | AnimGenAutoEncoder.h |
|