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Debug draw class used by the auto-encoder. Allows for custom debug-draw logic in the viewport
| Name | UAnimGenAutoEncoderDebugDraw |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenAutoEncoder.h |
| Include Path | #include "AnimGenAutoEncoder.h" |
Syntax
UCLASS (Abstract, HideDropDown, EditInlineNew, DefaultToInstanced, CollapseCategories,
BlueprintType, Blueprintable)
class UAnimGenAutoEncoderDebugDraw : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimGenAutoEncoderDebugDraw
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DrawDebug
(
const FDebugDrawer& Drawer, |
Draw Debug function which is called each frame with the current pose state information | AnimGenAutoEncoder.h |
|
void InitializeDrawDebug
(
const UAnimDatabase* InDatabase, |
Make any required frame attributes or other data. | AnimGenAutoEncoder.h |
|