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API > API/Plugins > API/Plugins/AnimGen
Blueprint accessible version of a control schema
| Name | FAnimGenControlSchema |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/AnimGen/Source/AnimGen/Public/AnimGenControl.h |
| Include Path | #include "AnimGenControl.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimGenControlSchema
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObservationSchema | TSharedPtr< UE::AnimGen::FControlSchema, ESPMode::ThreadSafe > | AnimGenControl.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Invalidate() |
Invalidate the schema | AnimGenControl.h | |
bool IsElementValid
(
const FAnimGenControlSchemaElement& Element |
Check if the given element is valid for this schema | AnimGenControl.h | |
bool IsValid() |
Check if the schema is valid | AnimGenControl.h | |
bool Serialize
(
FArchive& Ar |
Custom Serialization | AnimGenControl.h |