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API > API/Plugins > API/Plugins/AnimDatabaseEditor
Asset factory for the Animation Database class
| Name | UAnimDatabaseEditorFactory |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabaseEditor/Public/AnimDatabaseEditorToolkit.h |
| Include Path | #include "AnimDatabaseEditorToolkit.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UAnimDatabaseEditorFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UAnimDatabaseEditorFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimDatabaseEditorFactory() |
AnimDatabaseEditorToolkit.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
AnimDatabaseEditorToolkit.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
AnimDatabaseEditorToolkit.h | ||
virtual FString GetDefaultNewAssetName() |
AnimDatabaseEditorToolkit.h | ||
virtual FText GetDisplayName() |
AnimDatabaseEditorToolkit.h | ||
virtual uint32 GetMenuCategories() |
AnimDatabaseEditorToolkit.h | ||
virtual FText GetToolTip() |
AnimDatabaseEditorToolkit.h | ||
virtual bool ShouldShowInNewMenu() |
AnimDatabaseEditorToolkit.h |