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API > API/Plugins > API/Plugins/AnimDatabase
Class containing all the UAnimDatabase Editor window viewport settings
| Name | UAnimDatabaseViewportSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS ()
class UAnimDatabaseViewportSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseViewportSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAccumulateRootMotion | bool | If to accumulate root motion during playback | AnimDatabase.h |
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| bColorSkeletonBonesUsingRangeIdentifier | bool | If to color the skeleton bones using the range identifier color | AnimDatabase.h |
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| bDisableRootRotation | bool | Remove root rotation when display ranges | AnimDatabase.h |
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| bDisableRootTranslation | bool | Remove root translation when display ranges | AnimDatabase.h |
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| bDrawAngularVelocities | bool | If to draw angular velocities for each of the skeleton's bones | AnimDatabase.h |
|
| bDrawBoneNamesAndIndices | bool | Draw the bone names and indices | AnimDatabase.h |
|
| bDrawBoneTransforms | bool | If to draw bone transforms | AnimDatabase.h |
|
| bDrawLinearVelocities | bool | If to draw linear velocities for each of the skeleton's bones | AnimDatabase.h |
|
| bDrawMeshBonesOnly | bool | If to only draw the skeleton of the mesh bones used by the PreviewMesh | AnimDatabase.h |
|
| bDrawOrigin | bool | If to draw the scene origin as a transform | AnimDatabase.h |
|
| bDrawRangeIdentifier | bool | If to draw the colored range identifier over the character to show which range in the query the animation is from | AnimDatabase.h |
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| bDrawRoot | bool | If to draw the root of the skeleton as a transform | AnimDatabase.h |
|
| bDrawSimpleSkeleton | bool | Draw a simple skeleton made up of lines connecting bones | AnimDatabase.h |
|
| bDrawSkeleton | bool | If to draw the skeleton of all characters | AnimDatabase.h |
|
| bDrawTrajectories | bool | If to draw the trajectories of the selected ranges | AnimDatabase.h |
|
| bDrawTrajectoryOrientations | bool | If to draw the trajectory orientations of the selected ranges | AnimDatabase.h |
|
| bOffsetRanges | bool | Offset different ranges away from origin so they can be viewed together | AnimDatabase.h |
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| bOffsetRangesInGrid | bool | If to offset selected ranges as a grid | AnimDatabase.h |
|
| bOverrideRangeIdentifierColor | bool | If to override the range identifier color | AnimDatabase.h |
|
| bRangesStartAtOrigin | bool | Re-orients all ranges so that they start at the scene origin rather than wherever they started in the source data | AnimDatabase.h |
|
| DrawAngularVelocitiesOpacity | float | Opacity of the angular velocities being drawn | AnimDatabase.h |
|
| DrawAngularVelocitiesScale | float | The scale of the angular velocities being drawn | AnimDatabase.h |
|
| DrawLinearVelocitiesOpacity | float | Opacity of the linear velocities being drawn | AnimDatabase.h |
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| DrawLinearVelocitiesScale | float | The scale of the linear velocities being drawn | AnimDatabase.h |
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| DrawMeshBonesLOD | int32 | Mesh bone LOD index to use when only drawing mesh bones | AnimDatabase.h |
|
| DrawOriginLineThickness | float | Thickness of the drawn scene origin | AnimDatabase.h |
|
| DrawOriginOpacity | float | Opacity of the drawn scene origin | AnimDatabase.h |
|
| DrawOriginScale | float | Scale of the drawn scene origin | AnimDatabase.h |
|
| DrawRangeIdentifierHeight | float | Height offset used to draw the range identifier | AnimDatabase.h |
|
| DrawRangeIdentifierOpacity | float | Opacity of the range identifier | AnimDatabase.h |
|
| DrawRangeIdentifierRadius | float | Radius of the range identifier | AnimDatabase.h |
|
| DrawRangeIdentifierThickness | float | Thickness of the range identifier | AnimDatabase.h |
|
| DrawRootOpacity | float | Opacity of the drawn root | AnimDatabase.h |
|
| DrawRootScale | float | The scale of the drawn root | AnimDatabase.h |
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| DrawSkeletonOpacity | float | Opacity of the drawn skeleton | AnimDatabase.h |
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| DrawSkeletonScale | float | The scale of the drawn skeleton bones | AnimDatabase.h |
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| PreviewMesh | TObjectPtr< USkeletalMesh > | Mesh to use for previewing the character | AnimDatabase.h |
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| RangeIdentifierColorOverride | FLinearColor | Color to use to override the range identifier | AnimDatabase.h |
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| RangeIdentifierColorSeed | int32 | Seed used for the colors of the range identifiers | AnimDatabase.h |
|
| RangeOffsetSpacing | float | Spacing to use for offsetting ranges | AnimDatabase.h |
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