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API > API/Plugins > API/Plugins/AnimDatabase
Function used to create an index containing frame attribute and ranges for measuring transition cost
| Name | UAnimDatabaseIndexFunction_TransitionPose |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseIndex.h |
| Include Path | #include "AnimDatabaseIndex.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Transition Pose"))
class UAnimDatabaseIndexFunction_TransitionPose : public UAnimDatabaseIndexFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseIndexFunction → UAnimDatabaseIndexFunction_TransitionPose
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftToeBoneName | FName | Name of the left toe bone | AnimDatabaseIndex.h |
|
| RightToeBoneName | FName | Name of the right toe bone | AnimDatabaseIndex.h |
|
| StyleRanges | TArray< FAnimDatabaseFrameRangesEntry > | List of style ranges to store | AnimDatabaseIndex.h |
|
| TransitionRanges | TObjectPtr< UAnimDatabaseFrameRangesFunction > | Ranges to store the toe location and velocities for | AnimDatabaseIndex.h |
|