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Function used to create an index containing attach bone data
| Name | UAnimDatabaseIndexFunction_AttachBone |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseIndex.h |
| Include Path | #include "AnimDatabaseIndex.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Attach Bone"))
class UAnimDatabaseIndexFunction_AttachBone : public UAnimDatabaseIndexFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseIndexFunction → UAnimDatabaseIndexFunction_AttachBone
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachBoneName | FName | AnimDatabaseIndex.h |
|
|
| AttachForwardVector | FVector | AnimDatabaseIndex.h |
|