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API > API/Plugins > API/Plugins/AnimDatabase
Function for placing IK bones at the correct hand and foot locations
| Name | UAnimDatabaseFunction_UpdateIKBones |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Update IK Bones Function"))
class UAnimDatabaseFunction_UpdateIKBones : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_UpdateIKBones
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FootBoneL | FName | AnimDatabase.h |
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| FootBoneR | FName | AnimDatabase.h |
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| HandBoneL | FName | AnimDatabase.h |
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| HandBoneR | FName | AnimDatabase.h |
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| IKFootBoneL | FName | AnimDatabase.h |
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| IKFootBoneR | FName | AnimDatabase.h |
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| IKHandBoneGun | FName | AnimDatabase.h |
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| IKHandBoneL | FName | AnimDatabase.h |
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| IKHandBoneR | FName | AnimDatabase.h |
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| RootBone | FName | AnimDatabase.h |
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