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API > API/Plugins > API/Plugins/AnimDatabase
Function to set bone to root location at frame
| Name | UAnimDatabaseFunction_SetBoneToRootTransformAtFrames |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable,
Meta=(DisplayName="Set Bone to Root Transform at Frames Function"))
class UAnimDatabaseFunction_SetBoneToRootTransformAtFrames : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_SetBoneToRootTransformAtFrames
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | AnimDatabase.h |
|
|
| Frames | TObjectPtr< UAnimDatabaseFramesFunction > | AnimDatabase.h |
|