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Function for patching ranges
| Name | UAnimDatabaseFunction_PatchBones |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Patch Bones Function"))
class UAnimDatabaseFunction_PatchBones : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_PatchBones
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyToRoot | bool | AnimDatabase.h |
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| bEntirePose | bool | AnimDatabase.h |
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| BoneNames | TArray< FName > | AnimDatabase.h |
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