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API > API/Plugins > API/Plugins/AnimDatabase
Function for importing from BVH
| Name | UAnimDatabaseFunction_ImportBVH |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Import from BVH Function"))
class UAnimDatabaseFunction_ImportBVH : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_ImportBVH
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetDirectory | FDirectoryPath | Directory to write AnimSequences to. | AnimDatabase.h |
|
| bAddToDatabase | bool | If to add the imported assets to the database. | AnimDatabase.h |
|
| bIgnoreMirrored | bool | Ignores BVH files with the _mirrored suffix | AnimDatabase.h |
|
| bRemoveRootAxesChangeRotation | bool | If to remove the appropriate root rotation to account for the axes switch. | AnimDatabase.h |
|
| ImportDirectory | FDirectoryPath | Directory to import BVH files from. | AnimDatabase.h |
|