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API > API/Plugins > API/Plugins/AnimDatabase
Function for applying a transform to a bone
| Name | UAnimDatabaseFunction_BoneApplyTransform |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Bone Apply Transform Function"))
class UAnimDatabaseFunction_BoneApplyTransform : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_BoneApplyTransform
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | AnimDatabase.h |
|
|
| Mode | EAnimDatabaseTransformMode | AnimDatabase.h |
|
|
| Transform | FTransform | AnimDatabase.h |
|