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Function to adjust neck rotation to remove potential artifacts after retargeting
| Name | UAnimDatabaseFunction_AdjustNeckRotation |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Adjust Neck Rotation Function"))
class UAnimDatabaseFunction_AdjustNeckRotation : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_AdjustNeckRotation
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HeadBone | FName | Name of the head bone | AnimDatabase.h |
|
| HeadRotation | float | Rotation to apply to the head bone | AnimDatabase.h |
|
| LocalAxis | FVector | Local axis to apply rotation on | AnimDatabase.h |
|
| Neck0Bone | FName | Name of the neck0 bone | AnimDatabase.h |
|
| Neck0Rotation | float | Rotation to apply to the neck0 bone | AnimDatabase.h |
|
| Neck1Bone | FName | Name of the neck1 bone | AnimDatabase.h |
|
| Neck1Rotation | float | Rotation to apply to the neck1 bone | AnimDatabase.h |
|