Navigation
API > API/Plugins > API/Plugins/AnimDatabase
Function for setting a bone global transform from frame attribute function
| Name | UAnimDatabaseFunction_SetBoneGlobalTransformFromFrameAttribute |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable,
Meta=(DisplayName="Set Bone Global Transform from Frame Attribute Function"))
class UAnimDatabaseFunction_SetBoneGlobalTransformFromFrameAttribute : public UAnimDatabaseFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFunction → UAnimDatabaseFunction_SetBoneGlobalTransformFromFrameAttribute
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | AnimDatabase.h |
|
|
| FrameAttribute | TObjectPtr< UAnimDatabaseFrameAttributeFunction > | AnimDatabase.h |
|