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Frame ranges where the character is moving in the given direction
| Name | UAnimDatabaseFrameRangesFunction_MovingInDirection |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseFrameAttribute.h |
| Include Path | #include "AnimDatabaseFrameAttribute.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Moving in Direction Frame Attribute"))
class UAnimDatabaseFrameRangesFunction_MovingInDirection : public UAnimDatabaseFrameRangesFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFrameRangesFunction → UAnimDatabaseFrameRangesFunction_MovingInDirection
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngleThreshold | float | Character is considered moving in the direction when the angle between the velocity direction and the specified direction is less than this | AnimDatabaseFrameAttribute.h |
|
| Direction | FVector | Local direction to check if the character is moving in | AnimDatabaseFrameAttribute.h |
|
| VelocityThreshold | float | Character is only considered moving when the velocity is above this threshold | AnimDatabaseFrameAttribute.h |
|