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API > API/Plugins > API/Plugins/AnimDatabase > API/Plugins/AnimDatabase/UAnimDatabaseFrameAttributeLibra-
Description
Makes look-at trajectory frame attributes transformed local to the character's root location and rotation. Computes the overall scale of locations - which is useful for scaling distance costs for use with matching.
| Name | MakeRootLocalLookAtTrajectoryFrameAttributeAndScale |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseFrameAttribute.h |
| Include Path | #include "AnimDatabaseFrameAttribute.h" |
| Source | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Private/AnimDatabaseFrameAttribute.cpp |
UFUNCTION (BlueprintPure=true, Category="AnimDatabase",
Meta=(NotBlueprintThreadSafe, AdvancedDisplay=11))
static void MakeRootLocalLookAtTrajectoryFrameAttributeAndScale
(
TArray < FAnimDatabaseFrameAttribute > & OutLocationFrameAttributes,
TArray < FAnimDatabaseFrameAttribute > & OutDirectionFrameAttributes,
float & OutLocationScale,
const UAnimDatabase * Database,
const FAnimDatabaseFrameRanges & FrameRanges,
const int32 LookAtBoneIndex,
const int32 SampleNum,
const float FutureTime,
const float PastTime,
const FVector LocalDirection,
const float DirectionSmoothingAmount
)