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API > API/Plugins > API/Plugins/AnimDatabase
Computes a contact curve attribute
| Name | UAnimDatabaseFrameAttributeFunction_ContactCurve |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseFrameAttribute.h |
| Include Path | #include "AnimDatabaseFrameAttribute.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Contact Curve Frame Attribute"))
class UAnimDatabaseFrameAttributeFunction_ContactCurve : public UAnimDatabaseFrameAttributeFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFrameAttributeFunction → UAnimDatabaseFrameAttributeFunction_ContactCurve
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFilterCurve | bool | If to filter the curve | AnimDatabaseFrameAttribute.h |
|
| BoneName | FName | Name of the bone to compute the contact state for | AnimDatabaseFrameAttribute.h |
|
| bSmoothCurve | bool | If to smooth the curve | AnimDatabaseFrameAttribute.h |
|
| HeightThreshold | float | Maximum height (in cm) for which the bone can be considered in contact | AnimDatabaseFrameAttribute.h |
|
| MajorityVoteFilterWidth | int32 | Filter width (in frames) for the majority vote filter used to remove very short contact transitions. | AnimDatabaseFrameAttribute.h |
|
| SmoothingAmount | float | Amount of smoothing to apply to the resulting contact curve (in frames) | AnimDatabaseFrameAttribute.h |
|
| VelocityThreshold | float | Maximum velocity (in cm/s) for which the bone can be considered in contact | AnimDatabaseFrameAttribute.h |
|