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Computes a bone global transform attribute relative to another
| Name | UAnimDatabaseFrameAttributeFunction_BoneRelativeTransform |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseFrameAttribute.h |
| Include Path | #include "AnimDatabaseFrameAttribute.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Bone Relative Transform Frame Attribute"))
class UAnimDatabaseFrameAttributeFunction_BoneRelativeTransform : public UAnimDatabaseFrameAttributeFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFrameAttributeFunction → UAnimDatabaseFrameAttributeFunction_BoneRelativeTransform
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | Name of the bone to compute the transform of | AnimDatabaseFrameAttribute.h |
|
| RelativeBoneName | FName | Name of the bone to compute the transform relative to | AnimDatabaseFrameAttribute.h |
|