Navigation
API > API/Plugins > API/Plugins/AnimDatabase
Computes a bone velocity magnitude attribute
| Name | UAnimDatabaseFrameAttributeFunction_BoneGlobalLinearVelocityMagnitude |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabaseFrameAttribute.h |
| Include Path | #include "AnimDatabaseFrameAttribute.h" |
Syntax
UCLASS (BlueprintType, Blueprintable,
Meta=(DisplayName="Bone Global Linear Velocity Magnitude Frame Attribute"))
class UAnimDatabaseFrameAttributeFunction_BoneGlobalLinearVelocityMagnitude : public UAnimDatabaseFrameAttributeFunction
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseFrameAttributeFunction → UAnimDatabaseFrameAttributeFunction_BoneGlobalLinearVelocityMagnitude
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneName | FName | Name of the bone to compute the velocity magnitude for | AnimDatabaseFrameAttribute.h |
|