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API > API/Plugins > API/Plugins/AnimDatabase
Debug Draw the transform of the given bone
| Name | UAnimDatabaseDebugDraw_BoneTransform |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/AnimDatabase/Source/AnimDatabase/Public/AnimDatabase.h |
| Include Path | #include "AnimDatabase.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, Meta=(DisplayName="Bone Transform Debug Draw"))
class UAnimDatabaseDebugDraw_BoneTransform : public UAnimDatabaseDebugDraw
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimDatabaseDebugDraw → UAnimDatabaseDebugDraw_BoneTransform
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDepthTest | bool | If to depth test while drawing | AnimDatabase.h |
|
| BoneName | FName | Bone name to draw widget for | AnimDatabase.h |
|
| Radius | float | Widget Radius | AnimDatabase.h |
|
| Thickness | float | Widget Thickness | AnimDatabase.h |
|