Navigation
| Name | AccumulationDOF |
| Type | Plugin |
| Part of Plugins | Accumulation Depth of Field |
| Location | /Engine/Plugins/VirtualProduction/AccumulationDOF/Source/AccumulationDOF/ |
| Module Build Rules | AccumulationDOF.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FAccumulationDOFModule | |
| UAccumulationDOFComponent | Settings component for cinematic aperture-sampled depth of field. |
| UMovieGraphAccumulationDOFModifierNode | Modifies the properties on the Accumulation DOF component (on all cameras within the world). |
Structs
| Name | Remarks |
|---|---|
| FMovieGraphAccumulationDOFEnableState | Specifies if the enable state of the Accumulation DOF component should be set, and if so, what the value of the enable state should be. |
| FMovieGraphAccumulationDOFPass | Movie Graph deferred render pass for aperture-sampled depth of field. |
Enums
Public
| Name | Remarks |
|---|---|
| EApertureSamplingPattern | Aperture sampling pattern |
| EBokehWeightChannel | Options for what texture channel(s) to use to weigh the rgb values during accumulation (i.e. a transmission mask). |
| EMovieGraphAccumulationDOFEnableType | Specifies how the enable state of the Accumulation DOF component will be set. |
| ETemporalHistoryMode | Controls how temporal history (e.g. Lumen/TAA) is updated during aperture sampling. |