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API > API/Plugins > API/Plugins/AccumulationDOF
Options for what texture channel(s) to use to weigh the rgb values during accumulation (i.e. a transmission mask). Note: This is independent of whether the bokeh tints the rgb values or not.
| Name | EBokehWeightChannel |
| Type | enum |
| Header File | /Engine/Plugins/VirtualProduction/AccumulationDOF/Source/AccumulationDOF/Public/AccumulationDOFTypes.h |
| Include Path | #include "AccumulationDOFTypes.h" |
Syntax
enum EBokehWeightChannel
{
UMETA =(DisplayName = "Alpha Channel"),
UMETA =(DisplayName = "RGB Luminance"),
}
Values
| Name | Remarks |
|---|---|
| UMETA | |
| UMETA |