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API > API/Plugins > API/Plugins/AbilitySystemGameFeatureActions
Adds ability system attribute defaults from this game feature
| |
|
| Name |
UGameFeatureAction_AddAttributeDefaults |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/AbilitySystemGameFeatureActions/Source/AbilitySystemGameFeatureActions/Public/GameFeatureAction_AddAttributeDefaults.h |
| Include Path |
#include "GameFeatureAction_AddAttributeDefaults.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Add Attribute Defaults"))
class UGameFeatureAction_AddAttributeDefaults : public UGameFeatureAction
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AttribDefaultTableNames |
TArray< FSoftObjectPath > |
List of attribute default tables to add |
GameFeatureAction_AddAttributeDefaults.h |
- EditAnywhere
- Category=Attributes
|
| bApplyOnRegister |
bool |
True: Apply defaults when the game feature is registered. |
GameFeatureAction_AddAttributeDefaults.h |
- EditAnywhere
- Category=Attributes
- AdvancedDisplay
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AttributeDefaultTablesOwnerName |
FName |
|
GameFeatureAction_AddAttributeDefaults.h |
|
| bAttributesHaveBeenSet |
bool |
|
GameFeatureAction_AddAttributeDefaults.h |
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Functions